AI Insights · Timothy · January 2023
Top 5 Third Person Games in South America Q4 2022
In Q4 2022, the top third-person games in South America saw varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals key trends for each game.
In Q4 2022, the top third-person games in South America displayed diverse trends in downloads, revenue, and active users. Let's delve into the performance of these popular titles.
Free Fire: 7th Anniversary from Garena International I showed a consistent performance in weekly revenue, peaking at approximately $952K in the week of December 19. Downloads for the game saw a significant surge towards the end of the quarter, reaching nearly 1.2M in the last week of December. Active users also experienced a notable increase, going from around 24.7M at the start of the quarter to over 31.1M by the end.
Subway Surfers by SYBO Games had a fluctuating revenue throughout the quarter, with a peak of around $24.4K in the week of October 10. Downloads remained strong, culminating in approximately 867K in the final week of December. However, active users showed a declining trend, dropping from about 56.7M at the beginning of the quarter to around 32.4M by the end.
Stumble Guys from Scopely experienced varied weekly revenue, peaking at around $235K in early October. Downloads saw a significant rise towards the end of the quarter, reaching about 857K in the week of December 19. Active users exhibited a slight increase, growing from approximately 4.5M at the beginning of the quarter to around 3.8M by the end.
Gangster Hero by Zego Studio showed a steady decline in downloads throughout the quarter, from around 991K in late September to approximately 64K in the last week of December. Despite the drop in downloads, active users increased from around 1.5M at the start of the quarter to over 5.2M by the end.
School Party Craft by Candy Room Games & RabbitCo saw a moderate but steady increase in downloads, peaking at approximately 475K in the last week of December. Active users followed a similar trend, rising from around 959K in late September to nearly 1.2M by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.